An animatic which was created to display alongside my dissertation. The question I strove to answer involved researching the efficiency and variations available to creating a cinematic for game or animation in a parallax style rather than full CGI, for both cost and time.
The above animation was created by developing an abundance of high resolution "set pieces" and compositing them in Adobe AfterEffects to varying levels of success.
The above animation was created by developing an abundance of high resolution "set pieces" and compositing them in Adobe AfterEffects to varying levels of success.
None of the images on this website, which fall under the copyright © of the artist, Samuel Cuddy, may be used to train image generative AI.